five Internet Sites Related to Language Development opponent does the same, but with the pressure let up, he just builds a few guys to keep pestering you while secretly teching straight to carriers or ultralisks or what have you. You might be asking, "How do I know if my plan is good enough?" Well, for one thing, your plan shouldn't be set in stone. Here's what he learned: I had some zerglings and my base was to the south (or my zerglings came from the south, same difference) I was being aggressive, so a second wave was likely. Mutalisk Rush edit Mutalisks are fast flying zerg units and can be really annoying if used properly.
I hit random hoping for the best, and of course with my luck, i get stuck with terran. A faster method of rushing with photon cannons is to make your first pylon directly in the enemy's base, along with the forge. No matter what you build, your opponent will build bigger and better units and just wipe you off the map. When the person figures out about the entrance, he/she could be too late to do anything about. It is almost always augustus Ceasar wrong to build a bunch of units and sit on them.
When you reach 200 minerals, order a drone to morph into a Spawning Pool. Be sure to take notes on what lies between you and the likely base. It keeps you in the loop, it keeps them off guard. Have a plan edit Not having a plan is probably the reason for 99 of my losses.